Uncovering the Dynamic System Driving Older Adults' Vitality: A Causal Loop Diagram Co-Created With Dutch Older Adults
Besselink, Djoeke (Healthy Ageing & Public Health); van der Lucht, Fons (Healthy Ageing & Public Health); Barsties, Lisa; Jansen-van der Vliet, Martine; Kuijpers, Thomas G.; Lemmens, Lidwien; Finnema, Evelyn; van den Berg, Saskia W.
How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
Adrián Gómez Martín (Student)
How In-Store Technology Complements the Store: A Niche Gratification Study of Interactive Kiosks
Meents, Selmar (Lectoraat Emerging Technology For Business); Verhagen, Tibert (Lectoraat Emerging Technology For Business); van de Sanden, Stephanie (Lectoraat Emerging Technology For Business); Willems, Kim; Brengman, Malaika
Van regelgeving naar paspoort, van paspoort naar onderhoudsplan
Stijn Ruesink (Student); Luigi Schuirink (Student); Sandra Severt (Begeleider); Bastiaan Beerens (Begeleider)
Humans sense of scale in a Virtual Reality experience
Viktor Dimitrov (Student)
Horror Creature Design. Evoking Feelings of Fear Within a Virtual Experience.
Anda Basuc (Student)
Environmental Storytelling as a Tool for Authentic Roma Representation in Video Games
Denisa Viziru (Student)
A Survey on Machine Learning Approaches for Personalized Coaching with Human Digital Twins
Rietdijk, Harald H. (Digital Transformation); Conde-Cespedes, Patricia; Dijkhuis, Talko B. (New Business & Ict); Oldenhuis, Hilbrand K.E. (Digital Health); Trocan, Maria
Creating Horror Atmosphere in Stylized Games.
Rumen Stefanov (Student)
Impact of Robotic Circular Wood Processing: lessons from the “One Plank” Challenge – using the AUAS Circular Wood KPI Framework
Schoen, Tony (Lectoraat Circulair Ontwerpen En Ondernemen); Griffioen, Simon (Lectoraat Circulair Ontwerpen En Ondernemen); Malé-Alemany, Marta (Lectoraat Circulair Ontwerpen En Ondernemen); Rodrigues, Manuel; Kiestra, Mirjam; Laursen, Linda Nhu; Hansen, Andreas Kornmaaler



























