Validation of an agent based model using a participatory simulation gaming approach: The case of city logistics
Anand, Nilesh; Meijer, David; van Duin, J.H.R.; Tavasszy, Lóránt; Meijer, Sebastiaan
Games for learning
Slussareff, Michaela; Braad, Eelco; Wilkinson, Philip; Strååt, Björn; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Ethical stewardship
Sandovar, Alyea; Braad, Eelco; Söbke, Heinrich; Streicher, Alexander; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
The helpless and the masters
Braad, Eelco; Degens, Nick
The art of flex
Lynch, Robin
Thuiskunst in het kunstvakonderwijs
Helene Meyer; Angela Linssen; Folkert Haanstra (Begeleider)
Eindrapportage Extensie RAAK-MKB Project "Geautomatiseerd Game Design"
Bouwer, A.J. (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); van Rozen, R.A.; Leijnen, S.; Karavolos, Daniel
Applying formal design methods to serious game design
Bril, Ivo; Degens, Nick
New directions in cognitive educational game design
Bril, Ivo; Degens, Nick; Braad, Eelco; Allison, Colin; Morgado, Leonel; Pirker, Johanna; Beck, Dennis; Richter, Jonathon; Gütl, Christian
Games on Games. Game Design as Critical Reflexive Practice.
Ferri, Gabriele; Caruso, Giovanni; Salvador, Mauro; Fassone, Riccardo; Gualeni, Stefano



























