Understanding shelters as children’s places : an analysis of the favourite places of 4–12 year olds
Elise Peters (Lid Lectoraat); Hans Teerds; Nicole van den Bogerd
Exploring the Theory of Supportive Design from Patient Perspective
Zijlstra, Emma (Facility Management); Lechner, Stefan C.M. (Facility Management); Mobach, Mark P. (Facility Management); Kyrö, Riikka; Danivska, Vitalija
“Knowing locations”.
Buurke, Imka (Arts Education); van 't Hoogt, Vanessa
Adaptive Audio in Horror Games
Wouter Meermans (Student)
How can the use of AI-driven tools improve the efficiency and creativity of 3D asset creation for games?
Trim Vezvesja (Student)
Horror Creature Design. Evoking Feelings of Fear Within a Virtual Experience.
Anda Basuc (Student)
Creating Horror Atmosphere in Stylized Games.
Rumen Stefanov (Student)
Bridging Past and Future
Swen Broeken (Student)
Diminishing negative resident sentiment towards tourists in Amsterdam, through controlled stimuli.
Fleur Freriks (Student); Lisa van den Kraak (Begeleider)
Learning from a crisis: a qualitative study on how nurses reshaped their work environment during the COVID-19 pandemic
Annemarie de Vos; Eline de Kok; Susanne Maassen; Monique Booy; Anne Marie Weggelaar-Jansen




























