How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
Adrián Gómez Martín (Student)
Design Aspects of Technical Demonstrations
Wittmers, JC (Johan) (Student)
Bepalen van de inspanningsintensiteit van de revalidatiegame DJ Fiero
Carlijn Majoor (Student); Zoë Karthaus; M.A.M. (Monique) Berger (Begeleider); Caroline Doorenbosch (Begeleider)



























