Nudging in immersive technologies
Faried Elawady (Student)
Empowering Civil Servants: Fostering Ethical Reflection on GenAI Use through Experimentation and a Serious Game
Horsman, Sophie (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Veerman, Martijn; Silvis, Jeroen; Wiggers, Pascal (Lectoraat Responsible It); Yamashita, Naomi; Evers, Vanessa; Yatani, Koji; Ding, Xianghua (Sharon)
Me:Learning
Braad, Eelco (Human Centered Technologies); Jansen, Sebastian; Zhang, Skylor Zhitian
Personalising Behaviour of and Content for Socially Interactive Agents
Mark A. Neerincx; Joost Broekens
Game-Based Learning to Elicit and Improve Value Creation in Learning Communities
Braad, Eelco (Human Centered Technologies); Veltman, Marieke; Bos, Peter; Plass, Danny; De Vries, Sjoerd
A Comparative Analysis between Blender and Unreal Engine 5 for Photorealistic Interior Visualisations
Jeroen Vedder (Student)
Capitola B.V.: What techniques can be used to create an effective save-system that can store and (re)load information inside of an XR-Exprience, made in the Unity Game-Engine?
Rohán Phaff (Student); Rimmert Zelle (Docent); Alexander Baranov (Begeleider)
Crafting Coherence: Integrating Narrative Elements and Redesigning Heads-Up Display in a Digital Card Game.
Ivanova, K (Kalina) (Student)
Dynamic Weather System inside Unreal Engine 4.
Ani, T (Tudor) (Student)
Playfulness and new technologies in hand therapy for children with cerebral palsy: A Scoping Review
Pinos Cisneros, Tamara Veronica (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Brons, Annette; Kröse, Ben; Schouten, Ben (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Ludden, Geke




























