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This thesis examines the feasibility of using Houdini as a primary tool for visual effects (VFX)
at Paco Gramaje Studio in Valencia, Spain. Through prototypes and feedback, the study
compares Houdiniandapos;s advanced simulations, dynamic particle systems, and procedural
workflows with the studioandapos;s …
This is a research about methods of achievingMotion Graphics (2D, 3D and particles) in Houdini and After Effects. These methods were used to compare the level of efficiency in animating in both software programs, which would later analyze what software is more suitable for certain Motion Graphics. The …