Assessment framework for structural design and construction techniques of industrial building: adaption from Bulgaria to the Netherlands
Galin Yordanov (Student); Mitra Alexandre-Vaskoska (Docent); Sai Divi (Docent); Plamen Kostov (Begeleider)
How can Nature-based Solutions (NbS) approaches and their value creation mechanisms be evaluated at an early stage to assess their prospects for financial sustainability within the Bintan Resilient Horizons project?"
Zitem Ziyaev (Student); Daniëlle Mostert-Al (Docent); Liliane Geerling (Begeleider)
From principles to practice
Greta Schneider (Student); Daniëlle Mostert-Al (Docent); Samia Kassid (Begeleider)
How can the use of AI-driven tools improve the efficiency and creativity of 3D asset creation for games?
Trim Vezvesja (Student)
Horror Creature Design. Evoking Feelings of Fear Within a Virtual Experience.
Anda Basuc (Student)
Environmental Storytelling as a Tool for Authentic Roma Representation in Video Games
Denisa Viziru (Student)
Creating Horror Atmosphere in Stylized Games.
Rumen Stefanov (Student)
What is The AAA game pipeline for hero asset creation, and how can emerging 3D artist approach it
Bohdan Shkel (Student)
Developing an incentive program in Bulgaria
Tanya Georgieva (Student); Ignacio García Sepúlveda (Docent); Venelin Popov (Begeleider)
Label of care - care label as the new garment-consumer therapist.
Singh, Yatti (Student); Boszhard, Ista; van Gerven-Veth, Carolina



























