Educational cyberbullying game for youngsters with learning disabilities
Wijnands, JJ (Joep) (Student)
Teachers' perceptions on using Augmented Reality for language learning in Primary Years Programme (PYP) education
Ashely-Welbeck, Ahmed; Vlachopoulos, Dimitrios
Observed Effects of Gamification on Students’ Holistic Development
Hannah N. Taylor (Student); James Denby (Docent); Margaretha de Mooij (Docent)
Gamification approaches for education and engagement on pro-environmental behaviors: searching for best practices
Ouariachi Peralta, Tania (Entrance – Centre Of Expertise Energy); Elving, Wim (Communication, Behaviour & Sustainable Society); Li, Chih-Yen
Designing for metacognition in game-based learning: a qualitative review
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
WE ENERGY GAME
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition); Elving, Wim J.L. (Communication, Behaviour & Sustainable Society)
Re-Organise The Game
Mulder, M. (Lectoraat Circulair Ontwerpen En Ondernemen); van den Akker, J.; Schrik, Y.; van Hees, M. (City Net Zero); Lange, K.P.H. (Lectoraat Circulair Ontwerpen En Ondernemen); Oskam, I.F. (Lectoraat Circulair Ontwerpen En Ondernemen)
Playing for a sustainable future
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Elving, Wim (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition)
Outstanding videogames on water
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Galván Pérez, Laura; Olvera-Lobo, María Dolores; Gutiérrez-Pérez, José
Design Concepts for Empowerment through Urban Play
Ferri, Gabriele; Hansen, Nicolai B.; van Heerden, Adam; Schouten, Ben A.M.



























