Technologie als tweede natuur
dr. ir. Mark de Graaf (Lector)
A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game
Kors, Martijn J.L.; Ferri, Gabriele; van der Spek, Erik D.; Ketel, Cas; Schouten, Ben A.M.
Processes and models for serious game design and development
Braad, Eelco; Žavcer, Gregor; Sandovar, Alyea; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Nurturing communities of inquiry: a formative study of the DojoIBL Platform
Ángel Suárez; Stefaan Ternier; F.R. Prinsen (Lector); Marcus Specht
Games for learning
Slussareff, Michaela; Braad, Eelco; Wilkinson, Philip; Strååt, Björn; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Ethical stewardship
Sandovar, Alyea; Braad, Eelco; Söbke, Heinrich; Streicher, Alexander; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Teaching Robotics in Primary School
Lou Slangen
Slime Moulds as Designers
Peter Troxler (Lector)
Design in een genetwerkte ecologie
Anne Nigten (Lector)
‘De bruisende transitie van zorg en welzijn’
Kleinhaarhuis, E (Ellen) (Student); Robben, GEA (Reno) (Student)




























