A Conceptual Model for Designing Anxiety-Reducing Digital Games in Mathematics Education
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Validating design principles for teaching information problem solving in higher education: Academic librarians’ perspectives
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Roadshow Health Noord
Thijssen, Carmel
Slimmer leren met AI: van frustratie naar didactisch ontwerp
Nauta, Mieke ; Braad, Eelco
Navigating Intercultural Virtual Collaboration for Global Citizenship Education: Synchronous and Asynchronous Modalities
Ingrid Van Rompay-Bartels; Luana Ferreira-Lopes; Clinton Watkins
Reusing – recycling – upcycling qualitative data
Smits, Aletta
Sustainable EU Economy
Kviatek, Beata (International Business)
Promptare! Imagine, prompt, vote - experience co-creation with a hybrid participation toolkit!
Martinez Caram, Agustin
Improving mental health literacy in secondary school educational professionals in the netherlands
Tullius, Janne M; Geboers, Bas; Hofstra, Jacomijn (Rehabilitation); Korevaar, Lies; Reijneveld, Sijmen A; de Winter, Andrea F
Challenges and opportunities in applying constructionist digital games in secondary mathematics education
Matić, Ljerka Jukić; Abrantes Garcêz Palha, Sonia (Faculteit Onderwijs En Opvoeding (Foo))




























