Adaptive Audio in Horror Games
Wouter Meermans (Student)
Nudging in immersive technologies
Faried Elawady (Student)
Optimization in Unreal Engine 5.4
Freek Pluim (Student)
How can the use of AI-driven tools improve the efficiency and creativity of 3D asset creation for games?
Trim Vezvesja (Student)
Designing a Brand Book and Establishing Brand Guidelines for ENPICOM
Lucija Grcko (Student)
Horror Creature Design. Evoking Feelings of Fear Within a Virtual Experience.
Anda Basuc (Student)
Environmental Storytelling as a Tool for Authentic Roma Representation in Video Games
Denisa Viziru (Student)
How to design an interactive and educational experience about the first gasoline pump in Enschede exhibit that enhances visitor engagement for De Museumfabriek?
Stephanie Extercatte (Student)
Creating Horror Atmosphere in Stylized Games.
Rumen Stefanov (Student)
How different types of static images, and messaging approaches influence performance across various placements on social ads
Quinty Bentschap Knook (Student); Etienne Veldhuis (Docent); Serena Hendriksen (Begeleider)



























