Netherlands
Bisschop Boele, Evert (Arts Education); Sturman, Janet
A framework for climate change engagement through video games
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José; Maibach, Edward
Serious games and sustainability
Ouariachi Peralta, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José
The dynamics of self-governance capacity: the Dutch rural civic initiative "Project Ulrum 2034'
Ubels, Hiska (Living Environment In Transition); Bock, Bettina; Haartsen, Tialda
Into the light: effects of the presence of cleaning staff on customer experience
Vos, Martijn; Sauren, Jessica; Knoop, Olaf; Galetzka, Mirjam; Mobach, Mark P. (Facility Management); Pruyn, Ad
Work Processes and Building Reconstruction at Elderly Care
Lechner, Stefan (Facility Management); Winkel, Loes; Mobach, Mark P. (Facility Management); Tucker, Matthew
The effect of a non-talking rule on the sound level and perception of patients in an outpatient infusion center
Zijlstra, Emma (Facility Management); Hagedoorn, Mariët; Krijnen, Wim (Statistical Techniques For Applied Research); van der Schans, Cees; Mobach, Mark P. (Facility Management)
Quality criteria, instruments, and requirements for nursing documentation
De Groot, Kim; Triemstra, Mattanja; Paans, Wolter (Nursing Diagnostics); Francke, Anneke L.
An open source framework for educational applications using cozmo mobile robot
Kusumota, Victor Luis Pires; Martins, Felipe Nascimento (Sensors And Smart Systems); Aroca, Rafael Vidal
Comparison of the level of cognitive processing between case-based items and non-case-based items on the Interuniversity Progress Test of Medicine in the Netherlands
Cecilio-Fernandes, Dario; Kerdijk, Wouter; Bremers, Andreas Johannes; Aalders, Wytze; Tio, René Anton




























