Op ieder potje past een deksel?
Isan Wensink (Student)
Rome in Blokken
Boaz Crezee (Student)
Als een bom ingeslagen
Tim Groenenberg (Student)
How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
Adrián Gómez Martín (Student)
Adaptive Audio in Horror Games
Wouter Meermans (Student)
The Modular Puzzle Framework
Tygo Haan (Student)
Nudging in immersive technologies
Faried Elawady (Student)
Optimization in Unreal Engine 5.4
Freek Pluim (Student)
How can the use of AI-driven tools improve the efficiency and creativity of 3D asset creation for games?
Trim Vezvesja (Student)
Afstudeerproject
Luuk Bruggink (Student)



























