A Conceptual Model for Designing Anxiety-Reducing Digital Games in Mathematics Education
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Validating design principles for teaching information problem solving in higher education: Academic librarians’ perspectives
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Design thinking as a method for the design of new sustainable business models for a contribution to SDG12, responsible production and consumption in the agricultural and horticultural chain
Gerry Kouwenhoven (Associate Lector)
Staying engaged
Geelen, Sven Jacobus Gertruda (Functional Recovery And Quality Of Life After Burns); Kekäläinen, Tiia; Hassandra, Mary; Feyen, Karen; Arnadottir, Solveig A.; Shalom, Salit Bar; Netz, Yael; Portegijs, Erja; Beckwee, David
Slimmer leren met AI: van frustratie naar didactisch ontwerp
Nauta, Mieke ; Braad, Eelco
Aligning perspectives: retailers and Generation Z consumers in the second-hand fashion market
Annuska Toebast; M.P.N.C. Soyer; Tijs Timmerman; M.P. Hekkert; K.L. van den Broek
Dag van de digitale democratie
Smits, Aletta
From Likes to Lifeworlds: The Contributions of Youth Work Practice in the Online Lifeworld to Young People's Development
Todorović, Dejan (Lectoraat Youth Spot); van der Linden, Josje; Sieckelinck, Stijn (Lectoraat Youth Spot); Timmerman, Margaretha Christina
Promptare! Imagine, prompt, vote - experience co-creation with a hybrid participation toolkit!
Martinez Caram, Agustin
Digital Servitization for Circular Business Model Innovation
Peter Heesakkers (Student)




























