MeCo: a digital card game to enhance metacognitive awareness
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
Building a life-sized game character costume
Eisink, M (Merel) (Student)
Virtual Reality Escape Room
Weken, JAT (Jelmer) (Student)
WE ENERGY GAME
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition); Elving, Wim J.L. (Communication, Behaviour & Sustainable Society)
Cross-cultural differences in playing centipede-like games with surprising opponents
Ghosh, Sujata; Verbrugge, Rineke; de Weerd, Harmen; Heifetz, Aviad
Flavours of Málaga: Spicing up the guests’ experience
Lelij, A (Annouk) van der (Student)
Co-creation at Amsterdam Science Park
van Winden, W. (Kenniscentrum Fbe); Switzer, Andrew (Lectoraat Coördinatie Grootstedelijke Vraagstukken); Schrama, W. (Faculteit Business En Economie (Fbe)); van den Buuse, D.J.H.M. (Lectoraat Urban Economic Innovation)
Networking implementation & optimizations for a VR-AR game with mocap, VoIP and gameplay data
Leka, A (Aldo) (Student)
Complexity-predictability project diagnosis model
Boonstra, Albert; Reezigt, Cees (Organisational Design And Change)
What is the potential for Happy Tosti to enter a new market in Germany and the United Kingdom?
Paulien Verburg (Student); Titus van der Spek




























