How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
Adrián Gómez Martín (Student)
Nudging in immersive technologies
Faried Elawady (Student)
Positioning Vlissingen as attractive student city
Jasmine-Mae van Maaren (Student); Jeroen Meijering (Docent); Bart Pouwer (Begeleider)
Fashioning Fandom: The Impact of K-pop Idols on Fans’ Style Choice
van Coevorden, Michelle (Student); Stroschoen Pinent, Livia
Stijlvol, Authentiek & Strategisch: Tweedehands mode als merkwaarde
Thoes, Janique (Student); Boszhard, Ista; van Gerven-Veth, Carolina
The impact of personality types on purchase decisions in influencer marketing
Rai, Annabelle (Student); Mathura-Meghani, Mausam; Geurts, Jos
Dutch consumers' willingness to adopt circular packaging
Stumpe, I. (Student); Rodenburg, A.
An Evidence-Based Rehabilitation Protocol for Failed Femoral Surgery:
Natalia Fernandez (Student)
The Effect of Upcycled Ingredient Disclosure on Consumer Evaluations
Aimée Louwe (Student); Robert Gallicano (Begeleider)
The Role of Emotionally Intelligent Leadership in Reducing Systemic Barriers and Fostering Workplace Inclusivity for LGBTQIA+ Gen Z Employees in Dutch Hospitality
Julius Raeder (Student); Jenny Sok (Begeleider)



























