Zocht je misschien: inductive?
The Compass of Motivation and the Map of Lifelong Learning
Mazarakis, Theodoros; Bakker, Diederich
Relevant factors for the performance in High Mix Low Volume production environments
Marie-José van Lent (Onderzoeker); Nicole Barendse (Onderzoeker); Max van Kruysdijk (Onderzoeker)
How to foster stronger user engagement and build a community around the knowledge management platform and HZ Studio
Fablendhy Joseph (Student); Etienne Veldhuis (Docent); Jessica Borgs-Rongen (Begeleider)
How Does Customization in Fashion Align with the Values of Generation Z, and What Role Do Brand-Led Co-Creation Practices Play in Shaping the Brand–Consumer Relationship?
Morath, Madleen (Student); Walker, Stella; Stroschoen Pinent, Livia
Tailoring mHealth for Healthy Aging
Collazo-Castiñeira, Paula; Rodríguez-Rey, Rocío; Cruz-Jentoft, Alfonso J; Ben Allouch, Somaya (Lectoraat Digital Life); Eglseer, Doris; Schoufour, Josje (Lectoraat Voeding En Beweging); Topinková, Eva; Weijs, Peter J M (Lectoraat Voeding En Beweging); Boirie, Yves; Sánchez-Izquierdo, Macarena
Worry as Important “Feelers” in Clinical Anesthesia Practice: A Mixed-Methods Study
Noa Robben; Angelique Dierick-van Daele; Arthur Bouwman; Franciscus van Loon
AI and Philosophy in Party Games
Anne Lotte Kruise (Student)
The influence of Mixed Reality on training simulations
Maurits Dijkman (Student)
How do teachers in vocational and higher education nudge their students? A qualitative study
R.J. Weijers; B.B. de Koning; E.B. Klatter; F. Paas
Conversation incentivising serious card game
Welp, F (Fynn) (Student)




























