Samenleven met de bever
Adema, A.M. (Student); Oost, B. van
De misinformatie Safari
Ruben Smit (Student); Mark de Bruin
How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
Adrián Gómez Martín (Student)
Adaptive Audio in Horror Games
Wouter Meermans (Student)
Nudging in immersive technologies
Faried Elawady (Student)
Optimization in Unreal Engine 5.4
Freek Pluim (Student)
How can the use of AI-driven tools improve the efficiency and creativity of 3D asset creation for games?
Trim Vezvesja (Student)
Humans sense of scale in a Virtual Reality experience
Viktor Dimitrov (Student)
Horror Creature Design. Evoking Feelings of Fear Within a Virtual Experience.
Anda Basuc (Student)
Environmental Storytelling as a Tool for Authentic Roma Representation in Video Games
Denisa Viziru (Student)



























