Adaptive Audio in Horror Games
Wouter Meermans (Student)
Humans sense of scale in a Virtual Reality experience
Viktor Dimitrov (Student)
Horror Creature Design. Evoking Feelings of Fear Within a Virtual Experience.
Anda Basuc (Student)
Modular Tutorial Tool
Kamila Matuszak (Student)
Another Vulkan Abstraction
Jelle Boelen (Student)
How to make VR detective puzzle games more accessible for novice players?
Data Lomadze (Student)
Developing a Customizable Avatar in Unity
Veroniek van der Sluis (Student)
What is needed to take an interactive application that aims to garner interest in local folklore from a prototype to a final product as a lead designer?
Daan Engbers (Student)
AI and Philosophy in Party Games
Anne Lotte Kruise (Student)
Capitola B.V.: What techniques can be used to create an effective save-system that can store and (re)load information inside of an XR-Exprience, made in the Unity Game-Engine?
Rohán Phaff (Student); Rimmert Zelle (Docent); Alexander Baranov (Begeleider)



























