De misinformatie Safari
Ruben Smit (Student); Mark de Bruin
How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
Adrián Gómez Martín (Student)
Adaptive Audio in Horror Games
Wouter Meermans (Student)
Nudging in immersive technologies
Faried Elawady (Student)
Humans sense of scale in a Virtual Reality experience
Viktor Dimitrov (Student)
Horror Creature Design. Evoking Feelings of Fear Within a Virtual Experience.
Anda Basuc (Student)
Environmental Storytelling as a Tool for Authentic Roma Representation in Video Games
Denisa Viziru (Student)
Modular Tutorial Tool
Kamila Matuszak (Student)
Creating Horror Atmosphere in Stylized Games.
Rumen Stefanov (Student)
Discovering the best NPC implementation in a naval game
Nils Meijer (Student)



























